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Post by FranklyyFrankiee on Jan 25, 2009 20:42:16 GMT -5
that Sims 3 comes out February 11th. I'm so psyched!
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Post by jackpotato on Jan 25, 2009 22:20:56 GMT -5
That DOES deserve a dancing banana!!!! ;D
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Post by FranklyyFrankiee on Jan 25, 2009 22:25:54 GMT -5
ahahahahah I know right?!
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Post by jackpotato on Jan 26, 2009 18:58:41 GMT -5
So, what new features does it have? Do you know?
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Post by FranklyyFrankiee on Jan 26, 2009 19:05:41 GMT -5
I can make a perfectionist with OCD!
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Post by jackpotato on Jan 26, 2009 19:09:39 GMT -5
omg! well... that's only if you can finish her. She might not be perfect enough!! D: lol jk.
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Post by FranklyyFrankiee on Jan 26, 2009 19:12:35 GMT -5
HAHA?! No you can actually make people perfectionists! It's fantastic!
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Post by jackpotato on Jan 26, 2009 19:47:38 GMT -5
That IS cool! :] What else!?! *wiggle*
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Post by FranklyyFrankiee on Jan 27, 2009 11:26:51 GMT -5
Sim houses and neighborhoods will be entirely in one continuous map, and the developers state that "What you do outside your home now matters as much as what you do within." All the Sims in the neighborhoods age and live out their lives simultaneously, no matter where the player is in the game. Of the eight needs of The Sims 1 & 2, only six - hunger, bladder, energy, social, hygiene, and fun - remain (removing comfort and environment). These will be represented by moodlets - attributes which are acquired special events, such as minor events like tooth brushing and major ones like a wedding, and affect the Sims' behavior. The needs will also have only 3 stages - red (extremely low), yellow (moderate) and green (completely full.) Several minor features from The Sims 2 expansion packs appear in the original The Sims 3, such as the "young adult" life stage, personal inventories and mobile phones (University). Private cars and restaurants (Nightlife), fishing and gardening (Seasons), jewelry and beaches (Bon Voyage), toothbrushing and ceilings (Apartment Life) will be included, but none of the main features from expansion packs such as a sim going to college (University) will be available. Players will be able to buy into local businesses and, eventually, buy out other partners and own the business.
As in previous games, Sims can paint, but paintings will now be more unique to each Sim based on their traits. Other new features are set difficulty levels for each family. There are also hospitals where pregnant Sims may give birth, and bicycles for riding around the neighborhood.
Twelve careers are available to pursue (law enforcement, crime, military, science, politics, journalism, business, entertainment, culinary, medical, athletic, and gardening). Each career has a workplace building in the neighborhood, which Sims travel to for their shifts. Sims can also apply for jobs within these buildings. Though Sims are hidden inside buildings during the workday, the player can control their behavior at work to a certain extent. Like previous Sims games, the job yields "opportunities" - tasks that could be finished for a reward. There are also part-time jobs. Sims can also take actions to increase their productivity while not at work, such as bringing work home or working overtime. Each career has several rewards, instead of only one as in The Sims 2. Careers can also branch into several possible promotions. Children and teens go to school, just as before, but now they can do homework with computers.
Each career branches off into different jobs that branch off as well. For example, if there were two Sims in the Business career track, they may not end up with the same jobs or duties even if they were on the same level in their careers. Nonetheless, once the Sim(s) reaches the peak of his/her respective career they can still receive raises, rewards and additional payment if he/she keeps performing well at work.
Create-a-Sim is the character (Sim) builder, where the polygon 3-D models of Sims can be modified by changing a wider variety of properties than what was available in previous installments. This opens the door to creating completely unique Sims with regard to weight, fitness, hair, and clothing, etc. Footwear and headwear can now be chosen individually. Players can customize nearly everything in the game, including furniture, clothes and shoes. Rod Humble described the new interface in Create-A-Sim as "drastically different". Prominent birthmarks such as freckles can also be added to Sims.
Individual fitness bars have been added to adjust the Sims' obesity and muscularity between extreme levels. Arm and legs are separate so players can create Sims with fat bodies and thin arms or thin legs with muscular arms. In The Sims 2, there were only three body types - fat, normal and fit. As in The Sims 2, body shape varies with diet and exercise, so that Sims created as overweight can become slim by exercising and Sims created thin may become fat by eating too much and not exercising. Skin color is also continuous, instead of the four colors of The Sims 2. When customizing hair, the player is shown a circle with all shades and hues of colors, and able to choose different main hair color, tips, roots, and even highlights. Texture for clothing follows a similar formatting scheme.
Personality configuration for Sims has also been made more complex, with the original 'percentage bar'-style personality points replaced by a combination of traits, similar to those in the personals section of newspapers. Toddlers have two traits, and a new one is added for each new life stage, until they reach young adulthood - so they will have 3 as a child, 4 as a teen, then 5 as a young adult, which are the five traits they will stay with for the rest of their lives.
Create-A-Sim now features over 80 unique traits to choose from. Some of these are Evil, Slob, Good Sense of Humor, Charismatic, Loner, Computer Whiz, Vegetarian, Frugal, Clumsy, Athletic, Hot Headed, Lucky, Insane and Flirty. It is not possible to give a Sim traits that contradict each other (such as Brave and Cowardly). The player can also edit many aspects of a Sims' personality, such as favorite hobby, color, music genre and food.
The build and buy modes have been revamped. The square outlines that appear on the ground (often refered to as a grid or tile) - apparent when entering build or buy mode - are now four times smaller to give the player more liberty to place objects where they want. The square grid allows the player see where they can possibly place the objects in the game. There is now an option to turn off the grid. This feature will make objects easier to locate at the player's desired location instead of being restricted to a bigger tile. Objects can also be rotated freely. Certain pieces of furniture, such as chairs and tables, can easily be moved together.
The "auto-roof" function updates the roof when walls are rebuilt. Wide staircases can be built in one action. Basements are also easier to build. A "wall drag" tool allows the player to grow or shrink a room, moving the furniture with it. A new “slot” system gives several choices where to place decorative objects on surfaces, such as tables and dressers. Most existing objects can be recoloured and re-textured.
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meeen
Pi Nightmare
[M:-185]
Posts: 200
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Post by meeen on Jan 30, 2009 18:43:25 GMT -5
Whoooa that sounds really cool... It's almost like the Matrix!! :DD (I think!)
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Post by FranklyyFrankiee on Jan 30, 2009 22:33:32 GMT -5
LAWL did you actually read that entire thing? I did >.> before I posted it though. Lol....
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meeen
Pi Nightmare
[M:-185]
Posts: 200
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Post by meeen on Jan 30, 2009 22:41:51 GMT -5
Pretty much~!! Though I think I may have kind of skimmed over some parts.
I haven't played Sims since Sim City (or was it SimTown?)... I still have that CD.
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Post by FranklyyFrankiee on Jan 30, 2009 22:57:56 GMT -5
LOL I loved those games. I just got sims 2 pets. Kinda dumb cuz sims 3 comes out next week and DUDE IM GONNA GET IT CUZ I GET MY TAX MONEY BACK AND AND AND A hampster. An albino hampster With tubes running around my entire room. Definitely. <3 fawesome
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meeen
Pi Nightmare
[M:-185]
Posts: 200
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Post by meeen on Jan 31, 2009 21:36:26 GMT -5
I never could manage Simtown. I hated how we had to make our own natural disasters happen... And I have no idea how to run a city. :DD!! A hamster!!! But you'd have to make sure they're pretty tight tubes, as well as noticeable-- you don't want to trip over a tube, crack it open, and let the little critter run free! D: And you want to make sure your cat doesn't get to it. But why albino? Just because?
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Post by FranklyyFrankiee on Feb 1, 2009 1:33:00 GMT -5
I LOVED NATURAL DISASTERS WHEN THEY HAPPENED. xD I'd always get complaints. It was like Rollercoaster Tycoon. I Killed people man. And the sims? You piss me off and I'm either putting you in a room full of rugs and fireplaces or I'm deleting the ladder once you dive in the pool -mwah haha- That's how I earned the title of Slytherin x]
Albino- A, because they scare jack and B, because I used to have 2 albinos...
My cat lives in the basement. My hampster will live in my room. Or it's ball. It'll work out :]
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